Index of /SGI/mirror.rqsall.com/nekofiles/Graphics/file_conv/AliasToIv/

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AliasToIv   version 1.0     7/26/95  Copyright (c) 1995 Abaco Systems, Inc.

Call with questions    Tel: (510) 494-0690  
Fremont, CA, USA       Fax: (510) 494-0893   or email: 3dsoftware@abaco.com
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AliasToIv converts Alias wire files to Inventor 2.0 files.                     
                                                                             
AliasToIv [-c complexity ] [-t texture_quality] [-v verbose_setting] [-h] [-f]  
       [-n] [-p] [-k knot_epsilon] [- |  [outfile] ]                 
Where                                                                        
                                                                     
   Alias wire file to convert. If  is absent or '-' input is taken   
   from stdin.                                                               
                                                                             
                                                                    
   Inventor file. If  is absent output goes to stdout.              
                                                                             
   -h                                                                        
   Display this usage guide                                                  
                                                                             
   -v verbose                                                                
   Give feedback on conversion process according to the verbose setting.     
       0 Do not print any summary. This is the default value.                
       1 Print a summary of the applied options and a count list of the      
         processed Alias entities.                                           
       2 Print a summary of the applied options, a count list of the         
         processed Alias entities, and the name of each Alias entity that    
         is processed.                                                       
                                                                             
   -c complexity                                                             
   The complexity setting to use in the inventor file. The value ranges from 
   0.0 (lowest complexity) to 1.0 (highest complexity) with the default being
   0.5.                                                                      
                                                                             
   -t texture_quality                                                        
   The texture quality setting to use in the inventor file. The value ranges 
   from 0.0 (lowest complexity) to 1.0 (highest complexity) with the default 
   being 0.1.                                                                
                                                                             
   -o                                                                        
   Don't convert cameras. This makes it easier to examine the models when    
   they are loaded into ivview.                                              
                                                                             
   -f                                                                        
   Use one normal for each face rather than one normal for each vertex when  
   converting polysets.                                                      
                                                                             
   -n                                                                        
   Convert all the trimming curve control vertices to non rational. Useful if
   inventor won't display some of the trimmed surfaces.                      
                                                                             
   -p                                                                        
   Convert all the trimming curves so that the first and last control        
   vertices are interpolated. Useful if inventor won't display some of the   
   trimmed surfaces.                                                         
                                                                             
   -k knot_epsilon                                                           
   Inventor has problems tesselating surfaces if the knots are close together
   If a knot_epsilon is specified, the knot vector will be scaled so that the
   knots are no closer together than knot_epsilon.                           

LIMITATIONS
    Texture
    1. Only the first texture attached to a shader is converted.
    2. Procedural textures are not converted.

    Shaders
    1. Only the first shader attached to a surface or face is converted.

    Lights
    1. If a surface or face was linked to an exclusive light it will be
       illuminated by both that light and all non-exclusive lights.  However, it
       should only be illuminated by the exclusive light.  To implement this in
       Inventor, the surface or face would have to be removed from the
       hierarchy. It was decided that this was undesirable.
    2. Area lights and linear lights are not converted.
TypeNameSizeLast modifiedInfo
..-2022-12-15 09:32:51
AliasToIv.Z6.5M2022-12-15 09:32:52
README5.25K2022-12-15 09:32:52