Index of /SGI/ftp.sgi.com/sgi/opengl/contrib/kschwarz/OPEN_GL/SOURCE/TEXTTERR/ORIG/

This demo is heavily based on HMTest1.DPR (webmaster@...) and the central problem of texturing
the heightfield was done by Eric Grange not me.

The demo shows several things:

Reading an Arcinfo Grid Ascii dump for the heightfield
Runtime loading of texture and applying a real-world texture to a heightmap
The basic geometry of mapping program coordinates to real-world coordinates.

Usage. The are two modes.

Fly: uses the arrow keys to move about a fixed height about the landscape. UP,DOWN moves
forward,back in direction of heading. LEFT/RIGHT rotates camera. ALT-LEFT/RIGHT moves sideways

View: Click and hold down mouse button to rotate view of the image.

The dynamic viewing depends on fixing a bug in WIP4. An updated GLTexture.pas (WIP4 only - Eric will
have fixed in later releases) is included and the actual fix is in the comments of Mainform.pas,
procedure sizebitmap.

TypeNameSizeLast modifiedInfo
..-2018-06-07 02:48:37
MainForm.dfm3.9K2018-06-07 16:55:56
MainForm.pas7.13K2018-06-07 16:55:56
README.txt907B2018-06-07 16:55:56
TexTerr.dpr23B2018-06-07 16:55:56
TexTerr.exe268K2018-06-07 16:55:57
TexTerr.res1.7K2018-06-07 16:55:57
grdfuncs.pas3.22K2018-06-07 16:55:56
kapiti.grd299.54K2018-06-07 16:55:56
kapiti.jpg163.45K2018-06-07 16:55:56