ABSTRACT of texmap.ps
Texture Mapping as a Fundamental Drawing Primitive
Paul Haeberli and Mark Segal
Silicon Graphics Computer Systems
Texture mapping has traditionally been used to add realism to
computer graphics images. In recent years, this technique has
moved from the domain of software rendering systems to that of
high performance graphics hardware.
But texture mapping hardware can be used for many more
applications than simply applying diffuse patterns to polygons.
We survey applications of texture mapping including simple
texture mapping, projective textures, and image warping. We
then describe texture mapping techniques for drawing
anti-aliased lines, air-brushes, and anti-aliased text. Next
we show how texture mapping may be used as a fundamental
graphics primitive for volume rendering, environment mapping,
color interpolation, contouring, and many other applications.
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