BATMAN - (C)1986 OCEAN SOFTWARE LTD.

LOADING 
I. Place the cassette in the recorder ensuring that it is fully rewound. 
2. Type LOAD "batman",R 
3. Press PLAY on your recorder and the game will load automatically.

CONTROL 
THE MENU SYSTEM 
Use any key other than RETURN or SHIFT to move the Bat-cursor. Use RETURN
to select the entry indicated by the Bat-cursor. Where appropriate, return
to main menu by pressing shift. 

Main Menu 
(a) PLAY THE GAME. This will either start a new game or if an old game is
    in progress, will offer the chance to resume it. 
(b) SELECT THE KEYS. This allows your personal joystick/keyboard selection
    to be defined. 
(c) ADJUST SOUND. Choice of 3 sound levels. 
(d) CONTROL SENSITIVITY. Allows a selection of joystick/keyboard response.

Key Menu 
It is important to utilise this function properly - Please read the screen
prompts. 
Step (a) Move cursor to highlight the required control on which the keys 
         are to be changed. 
Step (b) Press RETURN (clears all current keys). 
Step (c) Press all keys required for control (they will be printed on the
         current line as they are pressed). If you want to use the RETURN 
         key then press it first. N.B. If you accidently press the wrong 
         key at this point go on to Step (d) and then back to (b). [This 
         involves pressing RETURN twice]. 
Step (d) When all keys are selected press RETURN. 
Step (e) If you want to change more controls then start again at Step (a),
         otherwise press SHIFT and return to Main Menu. 

Sound Menu 
There are 3 distinct sound levels within the game. These are different 
sound tracks as opposed to volumes. One may select from:- 
Background music and game sounds 
Games sounds 
Silent running 

CONTROL SENSITIVITY MENU 
This enables skill in control to be built up - the main difference being
the way diagonal control is interpreted. The default value is on low 
Sensitivity and is recommended for beginners. 
The default controls have been defined as follows:- 
LEFT       Cursor-left    Joystick-left 
RIGHT      Cursor-Right   Joystick-Right
DOWN       Cursor-Down    Joystick-Down 
JUMP       Select         Joystick Fire 
CARRY      Space/Graphics
CARRY/JUMP Code 
PAUSE      ESC/STOP 

NOTE 
Code is defined as Jump and Carry, this allows both actions with one key
depression. 
Abort feature is available by pressing PAUSE. Screen message will then
appear. 

THE GAME 
The Caped Crusader is in the Batcaves beneath Gotham City. Robin has been 
captured by Batman's adversaries, principally the Joker and with some 
cunning assistance from the Riddler. The only hope for escape is to 
assemble the trusty Batcraft whose parts lie scattered round the deadly
catacombs beneath and then speed off to rescue Robin. 
The Joker and the Riddler will do their upmost to prevent him from
rescuing Robin and will place in his way a variety of deadly henchmen and
confusing obstacles which will exert all his powers, both physical and 
mental, to achieve his task. 
The Joker and the Riddler do not appear "in person" in the game, as 
Batman is all too familiar with their image. The henchmen they have
selected are unfamiliar to Batman and this further complicates his task. 
He slides down the Batpole into his lair but before he can leave he must
collect his equipment, which includes Batboots, Batbelt and Batbag which
he will need to meet the challenge ahead. Until he has completely collected
these items he will be unable to commence his search for the pieces of the
Batcraft. 
The Joker will launch all manner of unfamiliar villains against Batman
whilst he searches for the pieces of the Batcraft. As he makes his way
through the variety of unfamiliar catacombs, some 150 or so, the Riddler
will present him with many puzzles and objects he is equally unfamiliar
with. Some of these objects will need to be collected for use on the 
mission and certain others will prove fatal. Batman will have to use all 
his power as a super sleuth to decide which objects to collect and which
to ignore as he searches for the Batcraft and the ultimate goal of being 
able to rescue Robin. 
Once the 7 missing parts of the Batcraft are located Batman will then have
to search for the launch pad whereupon he can fire up the engines and
commence the rescue. To help Batman in his most formidable of tasks he
will on his travels be able to pick up extra powers. These powers are not
everlasting but will allow Batman a temporary push of energy. Needless to 
say the Riddler has confused matters further by placing likenesses which 
are indistinguishable and should they be picked up they will negate any 
extra energies that Batman has been able to collect. Batman can either 
increase his lives, run faster, jump higher or be completely shielded from
the Joker's henchmen. Should he collect an article placed by the Riddler
he will immediately lose all these extra powers and have to search further
to renew them. 
The successful assembly of the Batcraft is the object of the game. 

BAT EQUIPMENT 
These 4 items must be collected before Batman can begin his task. They are
indicated at the bottom right of the playing screen and will automatically
be highlighted when collected. 
BATBOOTS - These will allow Batman to jump. 
BATBAG - This enables Batman to pick up and carry items around a location -
Press Carry again to drop them. (Note: items may not be moved from the 
location they start in). 
BAT-THRUSTER - This lets Batman have horizontal control when falling, but
has no effect on the speed of his descent. 
BATBELT - This is a low gravity device which halves the speed of descent.
EXTRAPOWERS 
Batman is able to collect extra powers on his journey. These powers are 
not everlasting but will help Batman do battie with the Henchmen. The 
extra powers status is displayed on the bottom left hand side of the 
screen.
There are four extra powers and a fifth neutralizing power which Batman
must try and avoid.
EXTRA LIFE - This increases the number of lives. (The total number of 
lives is indicated under the Batsign Icon on the bottom left of the 
screen). 
ENERGY - Collecting one of these enables Batman to travel at greatly 
increased speed for a short time. The number of highspeed steps remaining
is indicated under the lightning flash Icon on the status display. 
SHIELDS - These make Batman invulnerable for a short time. The time 
remaining is indicated under the shield Icon. 
JUMP - These enable Batman to jump twice the normal height. The jumps 
remaining are indicated under the spring Icon. 
NEUTRALIZER - These should be avoided. Collecting one of these will 
cancel all Batman's extra powers. 

BAT-SIGNALS 
Distributed at several locations are Bat-Signals. 
Touch one and it will vanish - as it does, it will store the state of 
play (number of lives left, Batcraft parts collected etc). This allows
one to restart the game at this point (see MAIN MENU-PLAY THE GAME) 
should you lose all your lives - this feature is nested so each time a
Bat-Signal is located the state of play is stored for future use. 
Game play takes place over 150 rooms spread over 9 different levels and
the game is perfectly mappable. 

HINTS and TIPS 
(1) It is a good idea to use the space bar for both pickup and jump (ie
    leave this selection on the default keys intact). However leave a
    key for carry only and leave another key for jump only.
    e.g.   Select         - Jump Only
           Space/Graphics - Carry Only
           Code           - Jump and Cary
(2) To make certain jumps it is necessary to hang by the "merest thread"
    on the edge of the Carbon Re-inforced Batcloak - you may need to
    practice to perfect this feature!
(3) Remember to pick up the Bat Signals at strategic points during the
    game so that if you lose all lives you can restart at that point
    (nested chronologically).
(4) Avoid selecting Shift as the pause key as you may run the risk of
    accidently aborting the game.
(5) To pick up an object you need to be on top of it.
(6) Differentiate between pick up and push (special objects merely have
    to be touched to push them). The seven parts of the Batcraft must be
    pushed, for instance, in order to be teleported to the launchpad.


Produced by Jon Woods
Program designed and written by Jon Ritman and Bernie Drummond
(C)1986 Ocean Software Limited.
