TODO for openMSX-UnOfficialWin32.


- renderer: SDLDX
	WOULD NOT BE DONE FOREVER.
		Study SDL and DX. ofcourse also about openMSX.
		SDLHi do enough.

- renderer: SDLGL
	PENDING.
		My enviroment is too poor to use OpenGL.
			testing.
			if (fail)
			{	problem separating renderer:SDLGL / SDL.dll;
			}

- Workaround for 24bit-color mode.
	PENDING.
		May be done by Official-Team.

- HttpFile
	PENDING.
		May be done by Official-Team.

- JoyNet
	PENDING.
		May be done by Official-Team.

- More documentation. (specialy about operation and config-file)
	PENDING.
		May be done by Official-Team.
	@Bussum.2002:
		Done about operation by Official-Team.
		But, should I write about Win32 specific difference ?
	NEED?
		Why didn't I write document in Japanese language?...

- And many so on. :-P
